GFXDATABASE — Commercial Licence Terms & Conditions
Edition 1.0
Issued: 7 October 2026
These terms cover Commercial, Extended Commercial and Custom / Enterprise licences purchased from GFXDATABASE.
Licensor: [GFX DATABASE], trading as GFXDATABASE (“GFXDATABASE”, “we”, “us”).
Website: www.gfxdatabase.com
1. What your licence covers
Your licence gives you permission to use the assets in the pack identified in your order, subject to these terms.
Unless expressly agreed otherwise in writing:
Each licence covers one named asset pack, including all assets supplied within that pack.
The licence does not cover the entire GFXDATABASE catalogue.
Asset packs are purchased or downloaded separately from licence upgrades.
Free packs may also be licensed for commercial use.
Your licence is non-exclusive and cannot be transferred to another person or business.
You may modify the assets and incorporate them into permitted finished work.
Attribution to GFXDATABASE is not required.
All rights not expressly granted remain reserved.
2. Definitions
Assets means the original files supplied within the licensed pack, including textures, graphics, vectors, photographs and other design resources.
Licence holder means the person or business identified in the licence order.
Licensed user means an individual authorised to access and work with the original asset files under the purchased licence.
Finished work means a completed design, image, video, website, printed item or other permitted output incorporating the assets. It must not provide the assets as reusable design resources or a substitute for purchasing the original pack.
Physical units means physical products, packaging and printed promotional items made using the licensed pack, whether sold, distributed free of charge or used for promotion.
Custom agreement means a written agreement expressly accepted by both GFXDATABASE and the licence holder that identifies the assets and permitted scope of use.
3. Commercial Licence
The Commercial Licence permits:
Access to the original asset files by one licensed user.
Personal and professional projects.
Paid client work across multiple projects and clients.
Business websites, social media content and online advertising.
Finished digital artwork, including flattened digital products that do not make the assets available for extraction or reuse.
Finished designs on up to 5,000 physical units in total.
Worldwide, perpetual use, subject to continued compliance with these terms.
The licence holder may be an individual or a business, but only one individual may access and work with the original asset files.
Film and TV productions are not included. These require an Extended Commercial Licence or an appropriate Custom agreement.
4. Extended Commercial Licence
The Extended Commercial Licence includes Commercial rights, with the following expanded permissions:
Access to the original asset files by up to five licensed users within one named business.
Finished designs on up to 100,000 physical units in total.
Use in one named film or TV production.
Worldwide, perpetual use, subject to continued compliance with these terms.
The five-user allowance cannot be divided between unrelated businesses, clients or organisations.
Employees and individual contractors may occupy licensed seats while working for the named business. They must follow these terms and must not retain or reuse the assets for unrelated work.
For film or TV use, the production must be identified in the order or confirmed with GFXDATABASE in writing before use. For a series, the covered season or episodes must be expressly identified. Sequels, spin-offs, additional seasons and separate productions require further permission.
Distribution and promotion of the named production are included. Physical merchandise remains subject to the physical-unit limit.
Extended includes Commercial rights. Purchasing both licences for the same pack is unnecessary.
5. Custom / Enterprise Licence
Custom licences are agreed individually.
Your Custom agreement must specify the relevant scope, including, where applicable:
Covered asset packs.
Licence holder and participating organisations.
Number of licensed users.
Permitted projects, media and uses.
Physical production limits.
Named film or TV productions.
Territory and duration.
Fees and payment schedule.
Any specifically permitted template or software-embedding use.
A Custom enquiry, quotation request or starting price does not itself grant permission to use the assets.
Custom rights begin only when the agreement has been accepted by both parties and its payment conditions have been met.
These terms apply unless the Custom agreement expressly changes them. If there is a conflict, the Custom agreement takes priority for the agreed scope.
Custom licences do not permit resale or redistribution of the original assets as standalone resources.
6. Physical production limits
Physical-unit limits apply cumulatively across all projects and clients using the licensed pack.
They are not separate allowances per asset, design, client, year or sales channel.
Count each finished physical product or separately distributed printed item once. Packaging accompanying that same product does not create an additional unit. Packaging produced or distributed separately counts as a physical unit.
For example, 3,000 packaged products and 2,000 separately distributed promotional posters use the full 5,000-unit Commercial allowance.
Units count when produced, including unsold stock and promotional giveaways.
Online views, website visits, video views and advertising impressions do not count toward the physical-unit limit.
Print-on-demand production is permitted within the relevant limit, provided customers receive finished products and cannot access the original assets.
Obtain an appropriate upgrade or Custom agreement before exceeding your allowance. Additional purchases do not automatically combine production limits unless we confirm this in writing.
7. Client work and production suppliers
You may create permitted finished work for clients and allow them to publish, display, distribute and sell that work within your licence limits.
Clients do not receive ownership of the assets or permission to extract and reuse them in new projects.
You may deliver finished artwork and production-ready files. Editable files may be delivered only where the licensed assets have been flattened or otherwise made unavailable as reusable source assets.
A client who needs access to the original assets must obtain an appropriate licence.
Printers, manufacturers, web hosts and other production suppliers may receive only the files reasonably necessary to produce or distribute your finished work. They may not extract or reuse the assets for other purposes.
You remain responsible for keeping client production within your licence allowance.
8. Restrictions applying to all licences
You must not:
Sell, share, sublicense or redistribute the original assets, whether unchanged or modified.
Repackage assets into another stock library, texture pack, graphic collection or competing design-resource product.
Make source assets available through public download links, shared asset repositories or unlicensed team accounts.
Sell an asset by itself, or make minor changes primarily to resell it as a standalone resource.
Supply editable templates that allow customers to extract or reuse the assets, unless expressly permitted by a Custom agreement.
Embed reusable assets in apps, games, design tools or software libraries without an appropriate Custom agreement.
Use the assets to train, fine-tune or build AI or machine-learning models, or include them in training datasets.
Claim exclusive ownership of the assets or register them as an exclusive trademark.
Use the assets unlawfully or infringe another party’s rights.
Suggest that GFXDATABASE endorses your business, product or project without written permission.
Ordinary publication of finished work on websites and social platforms is permitted. Uploading original assets into a platform’s shared template library or reusable asset collection is not.
9. Ownership and third-party rights
The assets remain the property of GFXDATABASE or their respective rights holders. Purchasing a licence does not transfer copyright or exclusive rights.
You retain any rights you independently hold in your original contributions to finished work, subject to the continuing rights in the underlying assets.
You are responsible for securing any additional permissions your project requires, including rights relating to people, trademarks, property or other third-party material.
Product-specific restrictions disclosed before purchase continue to apply. No permission is granted for third-party material beyond the rights GFXDATABASE is authorised to license.
10. Orders, payment and licence records
Provide accurate pack details and licence-holder information when ordering.
Commercial and Extended rights begin when payment has been completed and the covered pack is identifiable from the order or subsequent written confirmation.
Your order confirmation and any written licence confirmation form part of your licence record. Keep these records as evidence of your permission.
Prices are stated in USD unless indicated otherwise. Applicable taxes are shown at checkout. The amount charged at checkout or agreed in your Custom agreement governs your purchase.
A licence purchased after an asset order does not automatically authorise earlier unlicensed commercial use. Contact us if you need to resolve previous use.
We may request reasonable evidence of licence compliance, such as the relevant order reference, licensed-user count or physical production totals.
11. Upgrades, cancellations and refunds
Contact us before exceeding your licence limits or changing to a use your licence does not cover.
Upgrade fees and any credit for an earlier licence must be confirmed by GFXDATABASE. No automatic credit is promised.
Change-of-mind refunds are not offered once commercial licence rights have begun, except where required by applicable law or agreed by us in writing.
If an order is duplicated, incorrectly processed or does not provide the rights purchased, contact us so we can investigate and provide an appropriate remedy.
A refunded or cancelled licence no longer permits new use. Any treatment of existing finished work will be confirmed in writing, subject to applicable law.
Nothing in these terms removes statutory cancellation, refund or consumer rights.
12. Breach and termination
We may terminate a licence for material breach of these terms.
Where a breach can reasonably be corrected, we will normally provide written notice and 14 days to correct it. We may terminate immediately for deliberate source-asset redistribution, fraud or a breach that cannot reasonably be corrected.
Following termination, you must stop new use and production, remove the original assets from active use, and instruct anyone accessing them under your licence to do the same.
Termination does not automatically invalidate finished work lawfully created and supplied to clients before termination. It does not authorise further production or protect work that was itself created or distributed in breach of the licence.
Termination does not automatically entitle you to a refund.
13. Warranties and liability
GFXDATABASE will supply the licensed assets and permissions described in your order.
Except for express commitments in your order and rights required by law, we do not guarantee that the assets will suit every project, work with every application or produce a particular commercial result.
To the extent permitted by applicable law, we are not liable for indirect or consequential losses, including lost profits or business opportunities.
To the extent permitted by applicable law, our total liability arising from a particular licence is limited to the amount paid for that licence and its associated asset pack.
These limitations do not apply to fraud, fraudulent misrepresentation or any liability that cannot lawfully be excluded or limited.
14. Editions and existing purchases
The edition accepted when your licence was purchased continues to govern that licence, unless both parties agree otherwise.
Later changes to this page do not automatically reduce rights already purchased.
Asset purchases and licences made before this edition retain the terms supplied with those purchases. This page does not retrospectively replace them.
Purchasing a new licence upgrade is subject to the edition accepted for that upgrade.
15. General terms
These terms, your order record and any applicable Custom agreement form the agreement for the licensed assets.
If any provision is found unenforceable, the remaining provisions continue to apply to the extent permitted by law.
Failure to enforce a provision immediately does not waive the right to enforce it later.
Mandatory laws and consumer protections continue to apply.
16. Contact
For licence questions, upgrades, production-limit enquiries or Custom licensing:
Include your order number, pack name and a short description of the intended use.
GFXDATABASE — Edition 1.0 / 7 October 2026
